Same team. Different information.

Placepanic is a cooperative browser puzzle game for 2–6 people. One player moves the objects. Everyone else can see where they belong. Your job is to put the room back together before the clock runs out.

1. Get the gang together

Create a private room, pick a name and share the invite link or room code. Friends join on their own phones or computers. The host chooses Classic or Chaos and the number of rounds. Multiplayer needs at least two people.

2. Meet the Operator

The Operator sees the live board, selects an object and drags it into place. Select an object to use the movement and rotation buttons. A keyboard works too: arrow keys move, Q and E rotate. The Operator cannot see the target during the round.

3. Give useful directions

Guides see the target and the live board. Use the room chat, quick instructions or a short-lived board ping to help. Try “duck near the top-left; turn its beak right” instead of “that thing over there.” A separate voice call is optional.

4. Beat the clock together

Match position and rotation. A round ends when the arrangement is complete or time runs out. When rotation matters, placement contributes 70% of accuracy and rotation contributes 30%; placement-only puzzles use position alone. Completing the puzzle earns a bonus; finishing sooner earns more. Roles rotate across rounds.

5. Compare the damage

After the round, everyone sees the target and the finished board. Review what went right, then let the next Operator take control. Your score belongs to the whole team.

Questions before you play

Can two people play?

Yes. One is the Operator and one is the Guide. You swap roles between rounds.

Do we need Discord or microphones?

No. Built-in text chat, quick instructions and visual pings let you play without a separate voice service.

Can I try it by myself?

Yes. Solo Dispatch gives you a queue of written placement orders and three short contracts to complete. The daily challenge is a separate memory puzzle.

Create a room with friends · Try solo practice · Rules and controls